How is travian programmed




















Look around you; maybe one of the guys in your alliance is me. Besides that, I play the big-name games on a gaming console when I want to relax at the end of a day. My friends who helped me move apartment had to carry me and the table as I was playing on. So yeah, I can consider myself an average gamer now, who follows all the news on the market. I really do read the stuff you write on the forum and seriously think about what could I do to make your gaming experience better: So that you can enjoy the game as you expect!

Keep playing and keep rocking! Thank you all for reading! I hope you all enjoyed meeting Denis. If you have any questions for him, feel free to leave us a comment below. I played Travian for over 10 years. I am passionate about the game so that even a book I wrote about the strategies of the World Cup. Maybe someday I can work with you to help improve the game. Skip to content December 3, June 5, Interviews , Meet the Team.

At this point, node. Add a comment. Active Oldest Votes. What actually happens in the back is the following: Player A sends an attack to player B. Improve this answer. It's what I had in mind after thinking about it a bit more : — conradkleinespel. Only problem is, when an attack influences the highscore or as in ogame will create some debris around the battlefield.

So the server has to process those battles even when both player didn't log in in case of the highscore this might be done every hour.. Also it would be good to use idle cpu-time whenever possible to calculate those updates.. So how they calculate that rice, wood, etc. Very interesting. There are any documentation about it? ThiefMaster ThiefMaster k 77 77 gold badges silver badges bronze badges. So the event handler is not written in PHP then, or most likely not, right?

It's usually easy if you use the same technique for everything so in my case it is written in PHP. This has the advantages that I can include the same function libraries and do not have to write the same things in two languages. Thank you very much for this great answer. Is this what you mean by "I have a background daemon"? Cron jobs? Would that mean that they have to do a cron every second?

Because it's actually real time. Even if you're not online, other players see the results of other players actions live. Python is very useful language too. If your interested in game development try Pygame PHP Tutorial Do Dos and not Do Dos like what i did there, dodo poo Firstly, make sure you are sure about the above , no i dont mean it as thumbs up i mean it as the text above.

Next, I highly advice against copying and pasting the code i give you. Copy and paste does not help. Trust me, doing this will make you lazy and when it comes to writing out large bulks of code you will say "cba" which is bullshit sorry about the language younger viewers , secondly another problem with copying and pasting is you are not learning the syntax of php or with any other programming language. PHP is one of the most annoying programming languages and you will end up raging at some point but stick with it and it may well make you prosper.

Do try your best and look back at this guide. Unless you study this for hours which i can recommend you will not learn all at once so go back to this. Setup Firstly i recommend getting some kind of php compiler, php is a highly syntactical programming so do take note that if you have an error say on line 67 its going to take a long time to find the error if you are programming in notepad.

You can do 2 things. But there is another option that is easier. Greetings Travian community. I am a young aspiring programmer that has been playing a lot of Travian Kingdoms recently. Lately, as I have had some experience with Travian 4 before, I've been strugguling at some things like NPC merchanting or timing my attacks still rusty I guess in kingdoms. And some stats such as speed seem a bit different for me. Because of this, I've tried to search for tools that could help me do all the calculations, so if I see an attack incoming in 10 minutes I can simply input the data and get the results immediately instead of spending 7 or 8 minutes just calculating how could I NPC to dodge in order to fill troop queues, move them, etc.

So I came up with these Idea that I could do a simple program - an offline program programmed in Visual Basic - wich could help me with all these situations. My doubt is to what extent it would - or not - violate the Terms and Conditions. I've read them myself, but I've had a bit of difficulty understanding them, so that's why I'm posting this.

For more detail, here's some extra information:. You could also set if you want for example if you have negative crop production To leave for example 10k crop availabe to feed troops. Set with coordinates from where to where and what troops, so even if your troops are not home to "test send", you can do it. Got an attack to launch at precisely at ?

Set it and the program will automatically start beeping 5 minutes before, 2 minutes before and 30 seconds before. A notepad open on another window where you can take notes with all the data in front of you. This would save to a. It will only calculate, you still need to do them yourself. The program doesn't have any login form; you do not need to introduce any personal information neither can you play the game from it. It's just a help tool that does not ever comunicate directly with the game, as it doesn't even require internet acess to work.

The only thing the program can do in your PC is write his own program files when you instal it the first time and save your notepads to a. As the program never comunicates directly with the game, it won't even know you are being attacked, so it doesn't start beeping or something like that when you are. I think that sums up the program. Just to stress it out. The program will never interact directly with the game in any way.



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