Qt where is action editor
Squish supports many kinds of verification points: those that verify that object properties have particular values—known as "Object Property Verifications"; those that verify that an entire table has the contents we expect—known as "Table Verifications"; those that verify that two images match—known as "Screenshot Verifications"; and a hybrid verification type that includes properties and screenshots from multiple objects, known as "Visual Verifications". In addition, it is possible to verify that a search image exists somewhere on the screen, or that certain text is found by OCR.
The most commonly used kind is object property verifications, and it is these that we will cover in the tutorial. Regular non-scriptified property verification points are stored as XML files in the test case or test suite resources, and contain the value s that need to be passed to test. These verification points can be reused across test cases, and can verify many values in a single line of script code.
Scriptified property verification points are direct calls to the test. We can manually insert calls to the test. In the previous section we showed how to use the Squish IDE to insert verifications during recording. Here we will first show how to use the Squish IDE to insert verifications into an existing test script, and then we will show how to insert a verification by hand.
Before asking Squish to insert verification points, it is best to make sure that we have a list of what we want to verify and when. To insert a verification point using the IDE we start by putting a break point in the script whether recorded or manually written—it does not matter to Squish , at the point where we want to verify.
As the above screenshot shows, we have set a breakpoint at line This is done simply by double-clicking, or right-clicking in the gutter next to the line number in the editor and selecting the Add Breakpoint context menu item. We chose this line because it follows the script lines where the first address is removed, so at this point just before invoking the File menu to close the application , the first address should be that of "Jane Doe". The screenshot shows the verifications that were entered using the Squish IDE during recording.
Our additional verifications will follow them. Note that your line number may be different if you recorded the test in a different way, for example, using keyboard shortcuts rather than clicking menu items. Having set the breakpoint, we now run the test as usual by clicking the Run Test button, or by clicking the Run Run Test Case menu option.
Unlike a normal test run the test will stop when the breakpoint is reached i. If you aren't used to Eclipse it is crucial to understand one key concept: Views and Perspectives. In Eclipse and therefore in the Squish IDE , a View is essentially a child window perhaps a dock window, or a tab in an existing window.
And a Perspective is a collection of Views arranged together. Both are accessible through the Window menu. You can change these Perspectives to include additional Views or to get rid of any Views that you don't want , and you can create your own Perspectives with exactly the Views you want. So if your windows change dramatically it just means that the Perspective changed; you can always use the Window menu to change back to the Perspective you want.
In practice, Squish will automatically change perspective to reflect the current situation, so it isn't really necessary to change perspective manually.
The perspective shows the Variables view Section 8. To insert a verification point we can expand items in the Application Objects view until we find the object we want to verify. Once we click the item object its properties are shown in the Properties view Section 8.
Scroll down so that you can see the item in row 0 column 2: this is the email address. When we check it, the Verification Point Creator view Section 8. At this point the verification point has not been added to the test script. We could easily add it by clicking the Save and Insert Verifications button. But before doing that we'll add one more thing to be verified. Now both verifications will appear in the Verification Point Creator view Section 8. We must click the Save and Insert Verifications button to actually insert the verification point, so do that now.
We don't need to continue running the test now, so we can either stop running the test at this point by clicking the Stop toolbar button , or we can continue by clicking the Resume button. Once we have finished inserting verifications and stopped or finished running the test we should now disable the break point. Just right click the break point and click the Disable Breakpoint menu option in the context menu. We are now ready to run the test without any breakpoints but with the verification points in place.
Click the Run Test button. This time we will get some additional test results—as the screenshot shows—one of which we have expanded to show its details. We have also selected the lines of code that Squish inserted to perform the verifications—notice that the code is structurally identical to the code inserted during recording. These particular verification points generate four tests comparing the forename, surname, email, and phone number of the newly inserted entry.
Another way to insert verification points is to insert them in code form. In theory we can just add our own calls to Squish 's test functions such as test.
In practice it is best to make sure that Squish knows about the objects we want to verify first so that it can find them when the test is run.
This involves a very similar procedure to inserting them using the Squish IDE. First we set a breakpoint where we intend adding our verifications. Then we run the test script until it stops.
Next we navigate in the Application Objects view Section 8. At this point it is wise to right-click the object we are interested in and click the Add to Object Map context menu option.
This will ensure that Squish can access the object. Then right click again and click the Copy Symbolic Name context menu option—this gives us the name of the object that Squish will use to identify it. Now we can edit the test script to add in our own verification and finish or stop the execution. Don't forget to disable the break point once it isn't needed any more.
Although we can write our test script code to be exactly the same style as the automatically generated code, it is usually clearer and easier to do things in a slightly different style, as we will explain in a moment.
For our manual verifications we want to check the number of addresses present in the QTableWidget after reading in the MyAddresses. The screenshot shows two of the lines of code we entered to get one of these three verifications, plus the results of running the test script. When writing scripts by hand, we use Squish 's test module's functions to verify conditions at certain points during our test script's execution.
As the screenshot and the code snippets below show, we begin by retrieving a reference to the object we are interested in. Using the waitForObject function is standard practice for manually written test scripts. This function waits for the object to be available i. Otherwise it times out and raises a catchable exception. We then use this reference to access the item's properties—in this case the QTableWidget 's rowCount property—and verify that the value is what we expect it to be using the test.
Incidentally, we got the name for the object from the previous line so we didn't need to set a breakpoint and manually add the table's name to the Object Map to ensure that Squish would remember it in this particular case because Squish had already added it during the test recording.
Here is the code we entered manually for the first verification for all the scripting languages that Squish supports. Naturally, you only need to look at the code for the language that you will be using for your own tests.
For the other verifications we just did calls to the test. The coding pattern is very simple: we retrieve a reference to the object we are interested in and then verify its properties using one of Squish 's verification functions.
And we can, of course, call methods on the object to interact with it if we wish. We will see more examples of manually written code shortly, in the Creating Tests by Hand Section 4. After each test run finishes, the test results—including those for the verification points—are shown in the Test Results view at the bottom of the Squish IDE.
This is a detailed report of the test run and would also contain details of any failures or errors, etc. And if you expand a Test Results item, you can see additional details of the test. Squish 's interface for test results is very flexible. By implementing custom report generators it is possible to process test results in many different ways, for example to store them in a database, or to output them as HTML files. The default report generator simply prints the results to stdout when Squish is run from the command line, or to the Test Results view when Squish 's IDE is being used.
For a list of report generators, see squishrunner --reportgen : Generating Reports Section 7. If you run tests on the command line using squishrunner , you can also export the results in different formats and save them to files. See the sections Processing Test Results Section 7. Now that we have seen how to record a test and modify it by inserting verification points, we are ready to see how to create tests manually.
The easiest way to do this is to modify and refactor recorded tests, although it is also perfectly possible to create manual tests from scratch. Potentially the most challenging part of writing manual tests is to use the right object names, but in practice, this is rarely a problem.
We can either copy the symbolic names that Squish has already added to the Object Map when recording previous tests, or we can copy object names directly from recorded tests. And if we haven't recorded any tests and are starting from scratch we can use the Spy. We do this by clicking the Launch AUT toolbar button. We can then interact with the AUT until the object we are interested in is visible. Then, inside the Squish IDE we can navigate to, or pick the object so it is selected in the Application Objects view and use the context menu to both Add to Object Map and Copy Symbolic Real Name to Clipboard so that we can paste it into our test script.
See How to Use the Spy Section 5. Every application object that Squish interacts with is listed here, either as a top-level object, or as a child object the view is a tree view. We can retrieve the symbolic name used by Squish in recorded scripts by right-clicking the object we are interested in and then clicking the context menu's Copy Symbolic Name to get the symbolic name variable or Copy Real Name to get the actual key-value pairs stored in the variable.
This is useful for when we want to modify existing test scripts or when we want to create test scripts from scratch, as we will see later on in the tutorial. Suppose we want to test the AUT's Add functionality by adding three new names and addresses. We could of course record such a test but it is just as easy to do everything in code.
The steps we need the test script to do are: first click File New to create a new address book, then for each new name and address, click Edit Add , then fill in the details, and click OK. And finally, click File Quit without saving. We also want to verify at the start that there are no rows of data and at the end that there are three rows.
We will also refactor as we go, to make our code as neat and modular as possible. First, we must create a new test case. Click File New Test Case Squish will automatically create a test. The first thing we need is a way to start the AUT and then invoke a menu option. Notice that the pattern in the code is simple: start the AUT, then wait for the menu bar, then activate the menu bar; wait for the menu item, then activate the menu item. In both cases we have used the waitForObjectItem function. This function is used for a multi-valued objects such as lists, tables, trees—or in this case, a menubar and a menu , and allows us to access the object's items which are themselves objects of course , by passing the name of the object containing the item and the item's text as arguments.
It is of course very easy to create shared scripts, but we defer coverage of that to the user guide. The reason for this is that Squish needs to uniquely identify every object in a given context, and it uses whatever information it has to hand.
So in the case of identifying menubars and many other objects , Squish uses the window title text to give it some context. For example, an application's File or Edit menus may have different options depending on whether a file is loaded and what state the application is in. Naturally, when we write test scripts we don't want to have to know or care which particular variation of a name to use, and Squish supports this need by providing alternative naming schemes, as we will see shortly.
Sometimes the AUT will appear to freeze during test execution. It just means that Squish doesn't have an object with the given name in the Object Map. Picking a new object will update the object map entry for the symbolic name.
We've spent a bit of time on the issue of naming since it is probably the part of writing scripts that leads to the most error messages usually of the object Once we have identified the objects we are going to access in our tests, writing test scripts using Squish is very straightforward.
And of course you can almost certainly use the scripting language you are most familiar with since Squish supports the most popular ones available. We are now almost ready to write our own test script.
It is probably easiest to begin by recording a dummy test. So click File New Test Case Then click the dummy test case's Record. Finally, click File Quit to finish, and say No to saving changes. Then replay this test just to confirm that everything works okay. The sole purpose of this is to make sure that Squish adds the necessary names to the Object Map since it is probably quicker to do it this way than to use the Spy for every object of interest.
After replaying the dummy test you can delete it if you want to. With all the object names we need in the Object Map, we can now write our own test script completely from scratch. We will start with the main function, and then we will look at the supporting functions that the main function uses. We begin by starting the application with a call to the startApplication function. The name we pass as a string is the name registered with Squish normally the name of the executable.
Then we obtain a reference to the QTableWidget. The object name we used is a Real Name , containing key-value pairs. The waitForObject function waits until an object is ready visible and enabled and returns a reference to it—or it times out and raises a catchable exception. Once we have the table reference we can use it to access any of the QTableWidget 's public methods and properties. The invokeMenuItem function is one we have created specially for this test.
It takes a menu name and a menu option name and invokes the menu option. It also uses real names to describe objects, and demonstrates how to parametrize values from variables in each script language. After using the invokeMenuItem function to do File New , we verify that the table's row count is 0.
Next, we create some sample data and call a custom addNameAndAddress function to populate the table with the data using the AUT's Add dialog. Then we again compare the table's row count, this time to the number of rows in our sample data. And finally we call a custom closeWithoutSaving function to terminate the application. As we mentioned earlier, the object names Squish uses for menus and menu items and other objects can vary depending on the context, and the context is partially derived from the window's title.
For our reusable functions, we would like object names to match the desired objects regardless of the context or window title. So, instead of reusing an existing symbolic name, we will copy its real name and remove the properties we don't want to check for.
Every real name must specify the type property, and usually at least one other property. Download OpenShot 2. Get started making beautiful videos today! Download v2. OpenShot is incredibly amazingly wonderfully fantastically simple and powerful! Our Features. Unlimited Tracks Add as many layers as you need for watermarks, background videos, audio tracks, and more.
Video Effects Using our video effects engine, remove the background from your video, invert the colors, adjust brightness, and more. Audio Waveforms Visualize your audio files as waveforms, and even output the waveforms as part of your video. Title Editor Adding titles to your video has never been easier. The window contains two tabs, the Objects tab and the Members tab. Click the Widgets tab to view all the widgets for the current form.
The widgets are listed by name and class. Click a widget in the list to highlight it in the corresponding form. Click the Members tab to view the current form's slots, forward declarations, includes, and class variables. The Members tab uses a tree view to display its information.
Right click any item in the tree view to popup a context menu. To edit or add slots, right click the Slots folder and select 'Edit' to invoke the Edit Slots Dialog. Right click a slot in the list to invoke a menu with additional options for the slot. To add new slots, choose 'New' from the menu, which invokes the Edit Slots Dialog. To change the properties of the selected slot, choose 'Properties' which invokes the Edit Slots Dialog.
To remove the selected slot, choose 'Delete'. Signals can be added or deleted in the same way as slots. Right click 'Forward Declarations', 'Includes in declaration ', 'Class Variables', and 'Includes in implementation ' to invoke a context menu with the 'new' or 'edit' options. The tuto says to chose Action from the Tools menu to open the action editor. There is no Action entry in the Tools menu. How to get the Action editor to get opened? Now I have a window with a menu and stuck Qt Creator 3.
Re: How to get to Action Editor? You can just click into the menu to create a new action. Also the action editor should be visible at the bottom by default. Now I have an action
0コメント