Why is 343 taking over halo




















Join Sign In. Post Tweet Email. Follow Us. Share Facebook Post. Twitter Tweet. Email Email. Comment Comment. Marcus Stewart. Marcus is an avid gamer, giant wrestling nerd, and a connoisseur of 90's cartoons and obscure childhood references. In the last twenty years, Halo games have changed significantly in terms of storytelling, gameplay, visuals, and soundtrack. While the advancement in technology played its part in making sure that every new Halo game felt different from its predecessor, a drastic change occurred when Industries took over the development of the series from Bungie.

Since taking control of the Halo franchise, Industries has shipped Halo 4 and Halo 5 , with its third Halo game, Halo Infinite , set to launch in December.

With each new entry from Industries, Halo has evolved significantly for better or worse. With Halo Infinite on the horizon, here's how the campaign side of things has changed and what seems to be changing with the upcoming release.

From Halo 1 to 3 , the series protagonist Master Chief plays an integral part in concluding the Human-Covenant war. Throughout Halo 1 to 3 , Master Chief serves as the super-soldier on which humanity relies on getting the job done. In these entries, Master Chief's unflinching attitude towards saving humanity takes center stage and makes antagonists like the Prophet of Regret feel inferior and less intimidating than the Chief himself.

Accompanying Master Chief's relentless pursuit of saving humanity is Martin O' Donnell's ancient, epic, and uplifting soundtrack that perfectly captures the feeling of being a hero. In contrast, Halo 4 depicts a more humane side of Master Chief that faces a far more intimidating villain this time around. Despite being a threat to humanity, Didac's story arc gets sidestepped to focus on Chief and Cortana's dynamic.

After getting out from beneath the boot of one corporate overlord, Bungie immediately dove right into another abusive relationship with Activision after signing a year publish deal in Bungie made Destiny , Destiny 2 , and then finally realized they hated working for Activision and broke their contract in January of this year but made sure to take the Destiny intellectual property with them when they left.

But back in , Bungie was still a young and naive company and so Microsoft walked away from that relationship owning Halo , arguably the best sci-fi first-person shooter franchise of our time. In order to keep developing Halo , Microsoft created Industries, so named after the artificial intelligence Guilty Spark who appears in the original Halo trilogy.



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